Lu Yang: Āśrava World

  • COMA is pleased to present a solo presentation, titled Āśrava World, by Shanghai-based new media artist Lu Yang, on view 21 May – 3 July, 2021 in the gallery.

     

    The term Āśrava, used in Buddhist scripture, philosophy, and psychology, refers to mental defilements of sensual pleasures that perpetuate samsara, the beginningless cycle of rebirth, dukkha, and dying again. This exhibition takes two of Lu Yang’s interconnected videos created between 2018 – 2020, “Material World Knight” and “The Great Adventure of Material World” – presented here as an interactive video game and film – as the main thread of narrative. Āśrava World is a comprehensive presentation of the artist’s simultaneous inward facing analysis of self and their outward searching dialogue, centred on ultimate

    unsolved propositions such as the world, existence, binary opposition, sexuality, the end of time and samsara, through virtual scenes and locales rendered by software.

  • Acting as a small-scale retrospective of sorts, Lu Yang’s Āśrava World takes the viewer from the forming of the Material...
    Lu Yang
    The Great Adventure Of Material World – Game (video still), 2019
    single-player role-playing computer game, edition 2 of 6
    durational experience
    Acting as a small-scale retrospective of sorts, Lu Yang’s Āśrava World takes the viewer from the forming of the Material World Knight character in the 3 channel artwork title of the same name, through to the playable adventure that the character experiences. The works in the exhibition span three years and address various topics prevalent in the artists work across this period.
  • 'I use an avatar of myself because I cannot do harm to another…I think artists throughout history have used their...

    "I use an avatar of myself because I cannot do harm to another…I think artists throughout history have used their own image so they can mutilate it without guilt. One aspect of Buddhism is to understand that you’re eventually going to die, so you need to process that death. Once you have done that, you can give up the “me” or the “I” idea and move forward."

     

    Lu Yang

  • Artworks
  • Installation Views

     
     
  • Deeply immersed in the subcultures of anime, video games, and ScienceFiction, the output of Lu Yang’s artistic practice spans 3D-animated...
    Lu Yang in his studio, Shanghai, China, 2019

    Deeply immersed in the subcultures of anime, video games, and ScienceFiction, the output of Lu Yang’s artistic practice spans 3D-animated films, video game installations, holograms, neon, VR and software manipulation, often with overt Japanese manga and anime references.

     

    Lu Yang graduated with a BA and MA from the New Media Art department of the China Academy of Art, Hangzhou. His work has been featured in exhibitions internationally including recent solo exhibitions, Delusional Mandala, Fotografiska, Stockholm, 2019; The Game World of Material World Knight, CC Foundation & Art Center, Shanghai, 2019; Cyber Altar, Art Basel Hong Kong, with Société, Berlin, 2019; Electromagnetic Brainology, Spiral, Tokyo, Japan; Lu Yang: Encephalon Heaven, M WOODS, Beijing, 2017; Delusional Mandala,MOCA Cleveland, Cleveland, 2017, etc. Recent works in major group exhibitions at the Kulturforum, Berlin; UCCA, Beijing; Centre Pompidou, Paris; Australian Centre for Contemporary Art, Melbourne; 56th Venice Biennale 2015 China Pavillion; Liverpool Biennial 2016; Shanghai Biennale 2018 & 2012; Montreal International Digital Art Biennial 2016, etc. Lu Yang was announced as BMW Art Journey awardee during Art Basel in Basel in 2019.